/*
 * LevelManager.h
 *
 *  Created on: 26/07/2013
 *      Author: munhra
 */

#ifndef LEVELMANAGER_H_
#define LEVELMANAGER_H_

#include "cocos2d.h"
#include "MeeleEnemy.h"

using namespace cocos2d;
/*
 * Manages the load of a level by number, all the information of the level will be inside the
 * tmx file, no other file will  be required, the parallax background name will be based on the
 * name of the tmx file.
 */

class LevelManager {

public:
	// represents the intire map
	int CCTMXTiledMap;
	void loadLevel(int levelNumber);
	CCArray *getEnemies();

private:

	void loadParallaxBackGround();


};

#endif /* LEVELMANAGER_H_ */
